Thread: Mi - 24 Hind
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# 16 22-10-2010 , 10:25 AM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Cheers Dave, I have a little piece of Geometry sitting on my low poly version for up there which I havn't proxy'd across yet.

And glad you like the texture, I'm pleased with it myself. Still got some more to add to the main body, then I'll map all the extras, like the rotors and weapons and radars and stuff. Then when it's all done im going to try and paint out some of the seams and model little bits of extra miscellaneous detail to cover any problems or, just to make it look better.

Hammer: Yeah, its a pain. I was playing last night with different maps in different slots, it kind of appeals to me more visually with the higher reflectivity, but I know you're right, and I saw it myself too, for a 'real' helicopter, it's too reflective. I will tone it down at some point.


Last edited by ben hobden; 22-10-2010 at 10:30 AM.