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# 4 08-06-2003 , 08:27 AM
Subscriber
Join Date: Dec 2002
Location: Stockholm, Sweden
Posts: 16
Thanks for trying to help me. I think I can explain the problem a bit clearer now. I remade the skeleton and attached it to my object again. When I move the root joint, the skin goes with it, but much further. All transformations I do on the root joint have too much effect on the skin. Please see the picture to understand what I mean.
Can the problem be that I am using a PolyToSubdiv as skin?