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# 3 10-01-2006 , 04:44 PM
Registered User
Join Date: Jan 2006
Location: d.f.
Posts: 2
hi! well, i've figured it out. someone told me that this is a common issue with maya vector, apparently it doesn't recognize tessellation values and goes just with the defaults values in u and v per nurbs surface, so i rebuilt all my surfaces, my scene got heavy in display but it rendered just fine. thanks!