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# 24 19-09-2010 , 05:20 AM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
thanks bullet, yea it is kind of point where the 2 halves meet.

Ben, i have a little bit of experience in Z, I actually plan on using this as a chance to get more familiar with disp/normal maps so I want to make sure that the mesh is clean and ready in Maya before I go to Z. I will more than likely bring it back into Maya also...still wanna learn how to rig and my last character wasn't modeled so cleanly.