scaling my skinned charactor?
Hi all, I have a problem when scaling my figure.
Polygon figure with smooth bind and I have the eyes and its controlers parented to the neck bone, also his hair is parented to the top bone of the head. But I need to scale the whole charactor when imported into a scene, but the eyes and hair seem to scale differently to the main body, I know I have some double transforms going on but not sure how to solve it.