Thread: dino_chick
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# 3 04-12-2009 , 12:22 PM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
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Hi dave. I was unsure myself about the knee. Do you mean like a horses knee? There is an odd kink in the picture above, like two knees, but I knew Id be able to adapt in zbrush. below is one of the ref images I have collected. It is a trex but i checked with something smaller (velociraptor) and the knee points out to the front.


Photoshop playing me up today for some reason so cant put up a picture of todays progress, but knee wise I think its ok. Hopefully later whatevers making photoshop cry will have disappeared and I can post.

Check on the polycount front. Looped up good for z, started primary forms at level 3/4, currently on secondary at level 5, level 6 is weighing in at around 6.5 mil. So based on my limited experience I think its set up ok.?

And yes, feet and toes added, plus some little arms and a couple of fingers, and a little triangular devily tail (not aiming for 100% natural realism!) Have had thoughts of giving him a crown, maybe spikes, teeth, a tongue. Keep picturing some cloth draped over him in places, which is making me wonder about n-cloth and zbrush. Getting flashbacks of a creature I designed in year 12. Inspired by The Dark Crystal. We'll see.

The one problem so far is the merged points at the tip of his tail, when subdivided in z, they suddenly shoot off into the distance, one of those tell tale zbrushy/maya-ry quirks, but Ive imported it back into maya and found I can just delete the extra faces it creates/moves. So...

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