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# 8 05-11-2003 , 07:15 PM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
Quick question... I'm trying to use this trick, but it doesn't seem to use the scale and rotational information that's in my particle system. How could I adapt the following so that the duplicate gets made with the scale and rotational information?

particleShape1.scalePP = rand(.08,.4);
particleShape1.rotPP = rand(0,360);
string $sDupName = ("dup" + particleShape1.particleId);
string $sNewObj[] = `duplicate target_plane`;
rename $sNewObj[0] $sDupName;

Thanks.

figured it out. I should stop posting, because half the time I figure it out before people get a chance to reply.


Last edited by Dann; 05-11-2003 at 08:02 PM.