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# 7 03-04-2006 , 12:32 PM
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Join Date: Dec 2005
Location: Boston
Posts: 339
Sweet. Alright, for the chrome, if you read all of page two, concorddawned told me how to do it. You assign a Dgs_Material which is a mental ray meterial. once assigned, you turn the glossyness and diffuse all the way off, and turn the spec very high and then your ready to render in mental ray