Here's an image. It's a character model. I don't want to delete and mirror, because it's uv mapped and partially textured. I know it's not the recommended work flow but I'm tweaking the model as I go, and I've messed up some UVs along the way. I know I could delete/mirror then transfer the UVs, but the transfer UVs isn't robust in my experience when you have several sets, which I do, so I really just wanted to mirror the vertice placement. Anyway, I'm beat for the night so I'm off to bed, I'll check back tomorrow. thanks again, gubar