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# 7 10-12-2007 , 02:05 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Here's an image.

It's a character model. I don't want to delete and mirror, because it's uv mapped and partially textured. I know it's not the recommended work flow but I'm tweaking the model as I go, and I've messed up some UVs along the way.

I know I could delete/mirror then transfer the UVs, but the transfer UVs isn't robust in my experience when you have several sets, which I do, so I really just wanted to mirror the vertice placement.

Anyway, I'm beat for the night so I'm off to bed, I'll check back tomorrow.

thanks again,

gubar

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