Thread: guitar question
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# 2 04-04-2011 , 04:41 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Easiest way would be to create a long narrow cylinder with a single row of vertices at the point where they would get strummed. Then animate those vertices back and forth. Hope that helps.

A better way would probably be to use a lattice and/or a cluster handle and put a vibration expression (like a sin function) on the handle and render it out with motion blur.


-stwert

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