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# 2 09-04-2012 , 03:22 PM
Subscriber
Join Date: Dec 2004
Posts: 203
here is a WIP, showing you I have no clue what I am doing

The scene units I am using is 1 unit = 1 foot, and my refrigerator is 3 units wide by 3 units depth by 6 units high, along with 2 flourecent tube lights. Each tube is attached to a surface shader and is grouped with an area light with the intensity set to 0.25 decay rate to cubic. However, the render is still blown out. Any ideas?

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