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# 4 13-04-2012 , 03:37 AM
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Join Date: Dec 2004
Posts: 203
Hio gubar,
While searching for linear lighting, I did come across a tuturial about global illumination and final gather. This made me realize that I did not need a surface shader and a emit photon light. Below is an update... However, I am not quite grasping how linear lighting would fixed my over enfussed lighting, when if I understood correctly, linear lighting has to deal with gamma problems. Yeah this might be useful at the end, that is if I really need it. On the other hand I am only talking about my project going towards a video game which does not require photorealistic detail. All in all, thanks for the help gubar

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Last edited by junkyBob; 13-04-2012 at 03:39 AM.