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# 2 03-02-2008 , 03:29 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Select the material that's on the object (blinn, lambert or whatever). In the attribute editor, scroll down to a tab called "Hardware Texturing". Have a look at the tabs; one will let you specify what texture you see (colour is the default, you can also see your bump, spec etc if you want).

Another one lets you set your viewport resolution for that material's texture.

cheers,

gubar