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# 4 09-08-2010 , 04:12 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Even more directly, if you really don't want to go into the UVs (which you should evenutally) is to check out the 2DTexturePlacement node, which should be attached to your file node (check in the hypergraph and graph connections for your material). There you can change the repeat units, the scale, rotation, all that.

However, if you want more control, you'll have to do some UV mapping as stated earlier.


-stwert

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