Hi guys, Need some help with skinning. I have created a character and a skeleton with the full body naming conventions. The character has eyes, hair and some other objects which are grouped to the main body. My problem is that when I bind the skin to the skeleton the other objects do not move with the body. I have parented the objects to the main mesh but they dont move when the body moves. Should I bind the skeleton to all the object or use some sort of constraint. Thanks