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# 5 14-03-2011 , 03:47 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
It's not actually cutting the mesh itself, it's cutting apart the "UV coordinates" into different shells. The terminology is confusing, but you're basically working with texture-space, not the geometry itself. Different selections of faces can be mapped with different textures. Hope that helps.


-stwert

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