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# 3 30-01-2003 , 06:30 PM
GCastro's Avatar
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Join Date: Dec 2002
Location: Escondido, CA
Posts: 236
Nah, that makes sense user added image

What about when you're setting up say the toe roll. You go to connection editor and connect the contraint's say x rotate to bone's x rotate and bam, you're done.
In SDK, you have to key min and max values( or do you?) and just seems to take longer.

I guess each works better for some areas than others right?

Thanks for the reply,
George


God Bless you and 3D