Thread: Chess!
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# 32 10-10-2008 , 10:09 PM
BennyK's Avatar
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Join Date: Oct 2007
Location: IL
Posts: 738
I'm using The HDRI mainly to have something to reflect, but it also creates a bit of variation in the lighting.
My lighting is made out of 1 area light, 4 spot lights and the HDRI currently. I set it up using '7' on the keyboard (forgot how this mode is called :headbang: ). I'll try improving this though after I'm done with the current render.

I did some testing with reflection and refraction limits and lowered the refractions limit to half of the previous amount. also increased the refraction rays a bit and lowered anti aliasing samples (I don't know why it didn't work the first time...).
I let it render just about the same scene it rendered yesterday in 2h 8m. I just want to see how long it'll take now.
Thanks again for the help,
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)