View Single Post
# 7 30-08-2009 , 12:16 PM
bendingiscool's Avatar
Subscriber
Join Date: Jul 2006
Location: London
Posts: 567
Hey mate, hows it going?

Chucking every pass on is a bad idea, as a lot of them won't do anything practical with out an initial set up, plus lots of unnecessary render time.

The main stuff you need to know is that anything shadow/occlusion based is usually multipled in comp, and anything reflection/etc based is added.

Chris