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# 1 14-05-2010 , 11:01 PM
Registered User
Join Date: May 2010
Location: Sweden
Posts: 5

White environment gives bright objects

Hey!
When using white environment with objects (only uv and textures made using zbrush) and render out with just mental ray gives me very bright objects! user added image

It can be fixed with not using raytracing at all but I want to have it on and still have the objects looking the way the suppose to do...how can I achieve this ?


eyecubeart3d