Heh, well, you'll see. Not following his character much except for face. Heres a pic of the concept art (again thanks Maya for the base human guy) Not sure if I overdid the skeletal aspect, it's still not too late, almost done with the fleshy part of torso. I also want to add to the face some veins to the neck so show his anger I reckon. Also, any idea on how I could use looping if I have a single vertex at a point where I want the shoulder bones to stick out in the back? I'll post a picture later and show ya what I mean. Also, thank god for construction history, cause I smoothed and then saved =( Hey! Maybe I can fix the ear for low poly.