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# 7 23-02-2005 , 12:42 AM
Registered User
Join Date: Jan 2005
Posts: 17
Heh, well, you'll see.
Not following his character much except for face.
Heres a pic of the concept art (again thanks Maya for the base human guy)

Not sure if I overdid the skeletal aspect, it's still not too late, almost done with the fleshy part of torso.
I also want to add to the face some veins to the neck so show his anger I reckon.

Also, any idea on how I could use looping if I have a single vertex at a point where I want the shoulder bones to stick out in the back? I'll post a picture later and show ya what I mean.

Also, thank god for construction history, cause I smoothed and then saved =(
Hey! Maybe I can fix the ear for low poly.

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