Thread: Tiger
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# 8 31-10-2006 , 01:01 AM
Wishbonekenobi's Avatar
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Join Date: Jan 2006
Location: San Francisco
Posts: 227
Yeah I'll fill a lot in as I refine it. The weird thing about tigers is how flat they are. Their waiste and butts are very narrow but tall. I am planning to do all the modeling in maya and just continue to add detail via edge loops, vertex manipulation and sculp geometry tool. After i rig it I will have it drivve either a polygon smooth proxy cage or subdivision. Probally Poly smooth because it looks almost the same and is much faster.