Using hair in amimation
I have a question hopefully someone will know the answer to.
I've created my characters head, added hair using Shave and Haircut. All is good.
What's the best way to connect it to the character so when it's rigged it moves with the head as it should?
The head is one object, and the hair is on another polgon shape, hidden just under the scalp. I tried parenting the transform from the shavenode and that works to just translate,rotate etc the character as a whole, but once a rig is added it no longer moves when rotating the joint for the neck.
It just stays put where it is.
Not really knowing that much about constraints etc any help would be appreciated!
Cheers.
lol,not sure why I spelt it "amimation"....haha
Last edited by Dango77; 20-12-2009 at 05:56 PM.