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# 5 03-05-2005 , 12:09 PM
mumbojumbo_13's Avatar
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Join Date: Oct 2002
Location: The Land Down Under
Posts: 1,047
hey pure how does that line work?
rotateX += 30
does that work as an expression every frame where it takes the rotate X value and adds 30 degress every frame?
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how does maya keep track of the rotate X variable ?
i know in pascal you'd have to assign the rotate x value to a real value and update every frame- how does maya handle such a thing?


Thanks for wasting your time reading this line.