View Single Post
# 2 04-01-2005 , 03:46 AM
Registered User
Join Date: May 2004
Posts: 24
After you create the emitter. Select the type of particles it will emit. I don't think all particle types lend themselves to incandescence. Play foward a little. Select the particles being emitted. Open Attributes & select the shader created
( lambert, blinn . . .) There you will see incandescense. Also anywhere you see HSV adjust V for incandescense