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# 8 22-11-2002 , 06:52 PM
philip - liquid.arts's Avatar
Registered User
Join Date: Jun 2002
Location: germany, near frankfurt
Posts: 111
oh it's not. only it wouldn't solve the image stretching problem.
I always go for pretty evenly laid out UVs first. Having the pixels of your texture map packed in one area and stretched in another is just suboptimal IMO.

I also had a look at the tute you mentioned, and that technique is well suited to place texture detail where you want it, but not to prevent image stretching.