cheers guys, I hope you're all in here too and ready for a good challenge
goksimaster - yeah I know it'll be a lot harder in max Think I'll play about with displacement maps for the beard but the hair will be a different matter...maybe playing about with lofting the curls and then somehow duplicating them all over the head? No ideas yet as the hair modelling on the previous head was just a little time consuming!
Here are the first early stages, playing about with max's modelling tools and with different ways to block in the main detail areas:
https://www.flash-fx.net/3D/images/ro...hadrian123.jpg
Si