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# 6 18-05-2006 , 04:49 AM
varley's Avatar
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Join Date: Oct 2005
Posts: 112

link

Heres a good link on quickly setting it up. Its very picky with joint positioning and naming too (after skinnning, you must put you joints in a T stance...and than apply the FBIK)....its exactly like the way you need to seup if you're exporting to Motionbuilder (cause thats where its originated from).

Anyways, heres the link, hope it helps:
https://www.3dkingdom.org/modules.php...rticle&sid=807

-Also...the maya help files are really good on how to animate with FBIK...pining and unpining etc....just do a search on full body IK


Last edited by varley; 18-05-2006 at 04:51 AM.