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# 2 19-08-2004 , 07:28 PM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
A basic blinn, lambert, phong, ect.. is a material. A shader nextwork is the network that makes up the color, bump, ect. The final result of that shader network is called a shader.

Not sure if this is right. Im 99% sure though.


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