Thread: Meeper
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# 18 30-06-2006 , 08:25 PM
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Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
Hey Esion,
A good idea is to bake out your light/shadow map with a lambert shader applied after you UV'ed. I found it to be so much easier to texture when you actually have it baked out, you can see the actual model, making it easier to see where you're painting.