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# 10 14-12-2006 , 11:53 PM
petrol's Avatar
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Join Date: Mar 2005
Location: London UK
Posts: 351
Since posting the last screenshot I've made a few minor changes here and there, mainly just shaping the body so it looks nice and sleek. I'll post progress when the underside hull and guns are completed user added image

I was going to smooth the hull, but I'm still unsure of what a decent polycount would be for a doom3/quake4/halflife type of engine. If anyone knows anything about this sort of stuff, can you please set me a limit... the smooth option looks great on it but adds a rather hefty polycount...