This is looking really good. When ever I make gold or chrome and stuff like that, I start with a dark color for whatever metal I'm making (in the case of gold, I use a really dark yellow, almost black), then crank up the reflectivity and make sure the specular color matches the metal (in the case of gold, try a light yellow) blurring and all that other jazzy stuff is up to you :p With reflective and refractive shaders you can be on the right track and not know it if there is nothing for the shader to reflect/refract. And I should really get back on that kitchen >.>