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# 1 14-07-2003 , 10:44 AM
Registered User
Join Date: Jul 2003
Posts: 7

photorealistic salt shaker

Hi everyone... first post here.

I used to model in Studio Tools... stopped modeling for a couple years, and now I'm trying to pick up Maya with some difficulty.

I built a curve and revolved it for the top of my salt shaker, but I don't know how to model the holes. The goal is photorealism, so a simple intersect surfaces / trim won't work. I've tried various fillets with little success.

Any suggestions?



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