Originally posted by mtmckinley
I believe it is possible to key such a thing, but I believe it would take a lot longer to render.
Don't mind me -- I was trained like a labrat to "think outside the box" on every situation possible. Obviously your method's quicker than generating a normal map (converting it to a displacement thereafter) and setting up a keyed shader animation -- then as stated your rendering slowdown.
Last edited by Phopojijo; 04-11-2005 at 06:53 AM.