View Single Post
# 1 31-10-2007 , 06:33 AM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738

Attach a skeleton to a mash

Hi everyone,
I did the tutorial in this site about the skeleton structure and I wand to know how to attach that skeleton to a polygon/subdiv/NURBS/something mash, so whan I rotate a joint, the geometry will change accordingly.
I've looked through Maya's help and didn't found anything...user added image
Help please user added image