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# 75 16-04-2009 , 09:49 PM
Dango77's Avatar
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Join Date: Mar 2009
Location: London, England
Posts: 1,009

Originally posted by tweetytunes
Thats not teck correct. A poly is any surface with a normal

Only game engines counts tris as polys. Just look at Zbrush/mudbox - that also counts quads as polys

Arrgh! So which is best to go with?!
I originally was counting quads as polys for the whole "Zbrush and other Programs" not liking tri's reason, and thought that they were generally considered Polys, I am now still as unsure as I was to start with!

Anyhow, I've been doing a bit more detailing and here's a render of what it's looking like at the moment.

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