Originally posted by tweetytunes Thats not teck correct. A poly is any surface with a normal Only game engines counts tris as polys. Just look at Zbrush/mudbox - that also counts quads as polys Arrgh! So which is best to go with?! I originally was counting quads as polys for the whole "Zbrush and other Programs" not liking tri's reason, and thought that they were generally considered Polys, I am now still as unsure as I was to start with! Anyhow, I've been doing a bit more detailing and here's a render of what it's looking like at the moment.