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# 20 18-05-2003 , 08:21 PM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Well, I tried it, and I got it to workuser added image

Here is my Maya 4.5 scene file complete with my 512x512 test imageuser added image

Enjoy!

Basicly, I did what I talked about above, by creating a layered shader with a blinn containg the transparency on the bottom, and plopped the refraction shader on top of it.

The blinn also has the image in the color slot as a PROJECTION.

I had to adjust the projection for it to fituser added image
Here is my final render:
user added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com