Here is the link https://www.rendering.de/nano.cms/Lig...erview&X_id=51 search for "Erstellen einer Auto Felge und Gummireifens" It´s a video tut. The ascpet interressting me is the part who he connet two poly´s (the inner and the outerring) to make the spoke´s. All i found in maya was he merge tools but that´s not the same. Anyway i know Lightwave is a great poly modeller (better than maya??). Or should i find out a tut for nurbs modelling a wheel? i don´t know the advantages of both. First at all i need a programm creating 3d logos imported from illustrator files (text and so on) but also for modelling cars bikes or architectur all stuff i would like to build (after hard way learning )