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# 4 30-12-2003 , 06:02 PM
Sierrus's Avatar
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Join Date: Jun 2003
Posts: 13
Thanks for the idea Kurt!

I assume a skeleton with the 'weighted' lattices attached as soft bodies would work well then, for manually keyframing and saving CPU processing time (due to less points to calculate on the lattice as opposed to using the actual model for the soft body).

My question now is, if I don't use a skeleton or do manually keyframing, and want the whole windy tree to be automated by dynamic systems, what settings would I use to create the wind effect with Air and Turbulence, or whatever other fields, on this soft-body lattice tree?

-=Ralph=-