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# 5 04-01-2003 , 12:29 AM
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Join Date: Oct 2002
Location: USA
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Poly sphere. Turn 90 degrees on X-axis. Assign Ramp texture. Use Poly Split Tool to make foot-ball-shaped pupil. Open Hypershade. Create black lambert/blinn/whatever. Select all pupil faces. S-H-I-F-T MYFRIEND - SHIFT-select the lambert shader you just created in hypershade. Right click it. Click "Assign Material to Selection."

Booga!


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