Thread: my first post!
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# 4 21-02-2004 , 08:04 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
I would say number 1 user added image

ovidiu : Basicly you draw your joints, and set up constrains on how they will react with FK/IK in Maya. Then you bind the model to the final skeleton (this is called Skinning). Make all sorts of adjustments to make the skin move with the skeleton in a correct way. And then you start to animate.

A good thing is to go through the Maya tutorials first, then take a look at thetutorials on this site, for more in-depth information.

I wish you the best of luck.


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S