View Single Post
# 2 14-07-2006 , 08:31 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Bit vague in what you want, it's also not going to be quick and simple (far from it if you want it to be realistic)

Explosion -> Particles from and omni emmitter with the particles emmiting particles (for the smoke) with fileds such as turbulance and gravity.

debris -> Instanced geometry on particels with fields and particle collision events (for bounce and dust etc)

Or Use maya fliuds for the explosion if you have unlimited (even harder).