Thread: Snapping
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# 4 05-08-2006 , 06:41 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
there are basically 3 types of snapping


gridSnap - hold x

vertexSnap - hold v

curvesnap - hold c


by hitting the insertKey the manipulator enters editMode. which means you can instead of moving the whole selection, just move its pivot point. hit insert again and your selection moves/rotates/scales around the new selection pivot.
tricky thing with curveSnap is to get the manipulater very near the curve and then hold c, cause curveSnap only works within a very close distance of the curve.

you can do this also with components verts/faces/edges.. but! - the changed pivot is existing only until you hit q/w/e/r/t or select something else from your scene.

hope that helped.


everything starts and ends in the right place at the right time.