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# 9 16-10-2006 , 09:06 AM
mr pix.'s Avatar
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Join Date: Jul 2006
Location: london
Posts: 519
Thanks gster but i did that and i dont know what to key frame, the joint or the geometry.

I detached the geometry (my arm) to ensure it has a passive rigid body connected, then i re-attached.

I then set a passive key at frame 1 and 48 making the arm move. But it doesnt even move.

Its so much easier without joints and skeletons involved but i dont know how to do it with skeletons.

Im creating a short where one of my characters is clumsy and knocks eveything over, thats why i need to learn how to combine keyframing joints with rigid body dynamics.


THANX, KEEP IT COMING! user added image


those who succeed are only the failures that never gave up.

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