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# 4 06-04-2004 , 06:14 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
A "normal" is a surface direction. In order for certain functions to work, such as collisions, the normal needs to be facing outward.

You've got the Edit Poly > Normals > menu to do a number of things, including "Reverse."


-Mike
The Maya Toolbelt