Hey guys, IÃm having a problem with my rotation axis (at least, thatÃs what I think itÃs called). When I try to scale an object it scales it to the XYZ coordinates, and not the way that my object goes. IÃve tried using Freeze Transformations (because IÃm watching a tutorial, and thatÃs what he does), but it doesnÃt work. Anyone know whatÃs going on? -Jr.Who