To get a secondary animation on the wings you can do this with lots of different methods.
The one i would use is.
an expression.
l_wing01.rotateZ = sin (time * 10) * 40;
L_wing01 is the wing object
.rotateZ is the direction of the wing flapping
sin is returning the sine of an angle specified in radians
*10 is the amount of times per second
*40 is the degree the wing will flap inbetween.
have fun.
Last edited by AikoWorld; 20-05-2008 at 09:15 PM.