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# 3 27-10-2012 , 08:12 AM
ckyuk's Avatar
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Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
Cheers Kurt. I'll have a move around to try to match the sort of topology you have in that chest when I get back from work tonight. This whole issue of getting correct topology and edge loops, is it just for getting a cleaner better finished base model or is it because am I going to see big issues in deformation if I attempt to rig it up and animate without correct topology?