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# 17 27-02-2007 , 03:50 AM
Registered User
Join Date: Feb 2007
Posts: 23
If you modeled it using NURBS, then you had to have drawn a curve to make that wineglass, right? Its like the oldest 3D trick in the book - revolving a profile curve to make a NURBS or poly wineglass. I figured thats the kind of tutorial you followed to make yours.

You can either make the curves in Illustrator and import them or you can use the CV curve tool in Maya to draw a profile curve like the one in the pic I made.

I have no idea why the refractions aren't working for you. Probably something silly. Try creating a nurbs sphere and applying your texture to is and see if it renders properly.