Thread: 3DSMAX to MAYA
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# 14 26-12-2002 , 11:33 PM
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Join Date: Dec 2002
Posts: 11
I also liked max's polygonal tools... yet I hope Maya's nurbs will make up for it.
Since I use maya for non-organic shapes (mostly architectural and industrial design) I never got acquainted with nurbs...
The transition is proving to be quite painful as I find nurbs very difficult to control with precision